- mythicgeekdom
- Jul 1, 2023
- 1 min read
Example phrase for Tools āI am always watchingāĀ
THINGS THAT CAN AFFECT VOICE CHOICESĀ
Characterās Background / Culture / Subculture / PersonalityĀ Ā
Top stat?Ā
3 adjectives to describe themĀ
Archetypes: Hero, Sage, Intelectual, Lover, Fool
TOOLS (donāt have to use all, but can use some)
Body language/gestures (narrating ok: no visual, neurodivergent, etc) *example
Facial expressions/eye gaze *example
Pacing (itās not about the speed of the words, itās the length of the pauses)Ā
How much they talk (pauses can be ādialogue.ā Be aware & donāt step on them. Silent characters, feel free to narrate) *example - also for dm narration not just PCs & NPCs
How they say it (emphasis) *example
Tone/pitch (Jo & Shawna explain physical difference) *exampleĀ
Texture/placement (gravel, breathy, smooth, nasal, lisp, stutter) Don't over-spice! *exampleĀ Ā
Vocabulary (high class, low class, subculture)
Catch phrase (best developed naturally in game, but can be planned ahead with intention)
Go back & apply āTOOLSā to āThings that Affectā
MORE THOUGHTS
How do the tools change when the characterās emotions change?Ā
Why do we use these tools? So you as character & you as player are distinct āI wanna see whatās over there around that cornerā (prevents confusion & conflict)Ā
Warning: can you sustain this? Or will it hurt after a while? Also, if it ends up changing, thatās ok.Ā
If you didnāt intend for something to be funny, but it gets laughs or eye rolls, lean into it - It can become celebrated.Ā
If you intend for something to be funny, use caution, read the room, is it the right time? (the higher your insight, the funnier you get)
If it crosses another playerās comfort boundary, stop. If something crosses your comfort boundary, communicate.
Q&A TIME











